Maker | Artist | Game Designer



A tangible table based game facilitating social interaction

Sandbox is a tangible table focused on facilitating social interactions through play. One player uses a controller mounted to the table to move a character through an environment projected on the tabletop. Others may gather around the table and change the environment using resin clouds. By removing, placing and shifting these clouds around the tabletop the players create platforms and hazards within the digital game. Using a set of soft rules that the players discover and bend through continuous interaction, Sandbox aims to create and drive social interactions through the act of play. 

There is no winning or losing in Sandbox. It is an open system of play, where users define their own rules and goals.

Sandbox uses the reactivision engine in conjunction with unity to track tangible objects on the surface of the table. The controller embedded in the table controls a character on screen that users try to create an environment for.