A Maker, Artist, and Game Designer based out of Toronto. My main areas of expertise are in collaborative spaces, and alternative control devices.
Where To Find Me
Sandbox (2019) ------------------
This is where the art talk lives
Sandbox is an interactive tangible table, focused on creating and teaching social interaction and dynamics through play.
As humans we learn best through playing, though there seems to be a shame associated with play in adults. There is also a common difficulty in recent years for people to feel comfortable interacting with strangers.
While creating Sandbox I attempted to user test almost every element of the piece to make it as easy to approach, play with, and interact with as possible, making every part draw people into a shameless state of play. By attracting multiple people to play with the totally open ended virtual playspace on the surface of the table, the piece forces players into communicating with one another to set their own rules and boundaries. Sandbox lets players discover the set of soft rules that exist in the space through collaborating or working against one another.
Through collaboratively discovering, teaching, and bending the ruleset, the piece allows players to begin creating their own rules based off of the social dynamic around the table. ------------------
This is where the cool emotional stuff would live if I could find the words to describe this process.
I honestly don't know what I could say about this. I don't want to thank specific people because there's so many people to thank, but I've learned so much since I came up with the original idea for sandbox around a year and a half ago, and honestly most of it was learned from the people around me and how they showed me kindness. So I don't know, just reach out to the people around you, get motivation from them, but also look out for them, and listen when they tell you to take it easy. Otherwise the universe will break your ankle and put you out/force you to take a break for a month.
Most important though, thank you everyone @ryersonnewmedia (instructors, faculty and students) for all the support over the past 4 years, and for giving me a place of belonging and a place to understand facets of my identity that I would have otherwise probably slept on for a long time. It's been a weird and cool time. Thank you.
META 2019 - Opening April 11th 6pm-10pm, running from April 11th-14th at 1785 St Clair West from 2-8pm. The show is free and open to the public.
META is the Ryerson New Media Thesis Exhibition, come by, check out some incredible work made by our New Media Community.
Thanks to @24masks for the poster, and to @ryersonnewmedia for supporting us through thesis, and setting up the show.
@dylancpereira playtested my thesis piece after I improved the tracking and calibration. All the clouds are finally loaded into the game, and all the controls work through a (very janky prototype) controller (jankily) mounted to the tabletop.
In case you haven't kept up with my process/heard my pitch, the resin clouds create platforms In the game projected on the surface of the table when they're placed on the tabletop. One player adds and removes clouds, or shifts the clouds around to create a level in real time, while the other player is attempting to hop between platforms and survive.
If you want to do a little playtest and give me some feedback, shoot me a DM! I'll be playtesting hopefully through February and some of March.