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Ofir Rosen FABRICATION || INTERACTIVE DESIGN || PROGRAMMING

AntiController

THE ANTI-CONTROLLER IS MADE TO LEVEL THE PLAYING FIELD BETWEEN PEOPLE WHO ARE, AND ARE NOT EXPERIENCED WITH VIDEO GAMES. IT MAKES PLAYING CHALLENGING AND GRUELING FOR EXPERIENCED PLAYERS, WHILE ALSO CREATING A NOVEL EXPERIENCE FOR NON GAMERS.

DISCLAIMER: THE ANTI-CONTROLLER IS NOT AN ACCESSIBILITY DEVICE OR A PIECE OF ASSISTIVE TECHNOLOGY

The AntiController consists of 2 Servo Motors mounted to the A button and Right D-Pad button of an NES controller in an acrylic box, and a sleeve with an orientation sensor, placed on the user’s elbow. By creating a step of separation between the player and controller you create an entirely foreign experience out of using a familiar device.

This piece pokes fun at the development of video game controllers. By striving to be more ergonomic and to add more functionality, controllers have become increasingly inaccessible. As controllers become more complex the barrier of entry to playing video games is raised, additionally the amount of dexterity needed in the hands is increased. The AntiController riffs on this by giving the experience of people who can’t use controllers to those who can, and are used to them. It does this by mimicking what it’s like to have to get used to a complex system on the fly, as well as creating the same effect as playing video games with a lack of hand eye coordination.

  • About Project

  • OFIR ROSEN

  • Media

    Plant, Mouse, Custom PCB

  • Year

    2020